Very nice 3D render! The colors tint and the textures used give a very realistic atmosphere, with lots of subtle details. The most difficult thing to render is the water, and here, you have perfectly rendered it, with the good effect. A very brilliant landscape render!~ ^^
Good one. I guess, the terrain didn't come out like this instantly, right? Looks like a lot of editing -- the path leading up to the further away house, the riverbed... Are those really sandbars, or is this pattern coming from the water mat you used? Looks a bit like the "faked caustics" one.
The only thing that disturbs me: the trees. No matter what version of Vue you use, the trees always look extremly grainy and oversaturated. But that's obviously not your fault.
I fought with those trees. There are 4 different types and I used a variable color map. I could have toned them down in post but I chose not to. It's a procedural terrain and the sandbars are really there. It's a terrain I bought and modified. They were a little noisy at first so I smoothed them (love the new terrain tools.)
Now that I look at it, it seems a little dark, I may adjust the levels and repost it. Thanks for your comments!
In case you've rendered the scene out in multipass, and if you have the light on an individual layer you could increase its intensity. Just a thought...
About the trees... Noise/grain seems to be a well known issue, and an old one as well. Kinda dissapointing to see that e-on couldn't get that one sorted out during the last two versions. I can really imagine those trees flickering if you were to render this scene as an animation
Great! I only recently have started to appreciate the value of procedural terrains, mostly as they use up much less memory when saving a scene though this river looks good, shows actual sandbars within it
Yeah, dosn't matter as much these days, still - I've shaved off 50MB in some cases but replacing the standard terrains in the Vue scene with procedural, but I admittedly use procedural when I'm not so sure if the terrain will be populated or not (no point using them if they're covered in trees )