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Velvet River Valley by curious3d Velvet River Valley by curious3d
Playing with a procedural terrain.

Vue 8 Infinite.
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:iconangelitoon:
angelitoon Featured By Owner Apr 21, 2010  Professional Digital Artist
Beautiful!
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:iconmagicclam:
magicclam Featured By Owner Apr 7, 2010  Hobbyist General Artist
Beautiful! Very natural looking terrain.

Awesome job. :)
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:iconemilyahedrick:
Emilyahedrick Featured By Owner Feb 13, 2010  Hobbyist Digital Artist
wow this is awesome :D
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:iconcappippuni:
Cappippuni Featured By Owner Feb 13, 2010
Very nice 3D render! :w00t:
The colors tint and the textures used give a very realistic atmosphere, with lots of subtle details.
The most difficult thing to render is the water, and here, you have perfectly rendered it, with the good effect.
A very brilliant landscape render!~ ^^
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:iconcurious3d:
curious3d Featured By Owner Feb 13, 2010  Hobbyist Digital Artist
Thank you!
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:iconcappippuni:
Cappippuni Featured By Owner Feb 13, 2010
You're welcome!
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:iconbiancomanto:
biancomanto Featured By Owner Feb 12, 2010  Hobbyist Digital Artist
very well done!
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:iconcraigjohn:
CraigJohn Featured By Owner Feb 12, 2010
Beautiful scene - very realistic and I love the little details you've added like the houses and sheep in the field.

I love the river & river's edge - incredibly stunning!

There's nothing that I don't like here - the terrain, the POV, the textures etc are all perfect! :)
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:iconpavel89l:
pavel89l Featured By Owner Feb 11, 2010  Hobbyist Digital Artist
NiCE Work!
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:iconworld-of-wiz:
world-of-wiz Featured By Owner Feb 11, 2010
Good one. I guess, the terrain didn't come out like this instantly, right? Looks like a lot of editing -- the path leading up to the further away house, the riverbed... Are those really sandbars, or is this pattern coming from the water mat you used? Looks a bit like the "faked caustics" one.

The only thing that disturbs me: the trees. No matter what version of Vue you use, the trees always look extremly grainy and oversaturated. But that's obviously not your fault. ;)

Great job, man! :thumbsup:
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:iconcurious3d:
curious3d Featured By Owner Feb 11, 2010  Hobbyist Digital Artist
I fought with those trees. There are 4 different types and I used a variable color map. I could have toned them down in post but I chose not to.
It's a procedural terrain and the sandbars are really there. It's a terrain I bought and modified. They were a little noisy at first so I smoothed them (love the new terrain tools.)

Now that I look at it, it seems a little dark, I may adjust the levels and repost it. Thanks for your comments!
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:iconworld-of-wiz:
world-of-wiz Featured By Owner Feb 12, 2010
In case you've rendered the scene out in multipass, and if you have the light on an individual layer you could increase its intensity. Just a thought...

About the trees... Noise/grain seems to be a well known issue, and an old one as well. Kinda dissapointing to see that e-on couldn't get that one sorted out during the last two versions. I can really imagine those trees flickering if you were to render this scene as an animation ;)

I have to say it again: you did a very good job! :)
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:iconcurious3d:
curious3d Featured By Owner Feb 13, 2010  Hobbyist Digital Artist
Thanks so much, I appreciate the comments. I didn't render multipass, but I may do that with detailed scenes in the future.
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:iconporcupinefloyd:
porcupinefloyd Featured By Owner Feb 11, 2010
Very good render. Especially because it was made in Vue which is, in my opinion, quite plastic and this render is not.

Did you craft the terrain in Vue or is it a bitmap based heightfield?

I really like it, very pleasing to watch :-)
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:iconcurious3d:
curious3d Featured By Owner Feb 11, 2010  Hobbyist Digital Artist
Hi, I bought that terrain and then reworked it, adding a lot of little paths and changing the river and mats. It's a procedural terrain. :)
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:iconporcupinefloyd:
porcupinefloyd Featured By Owner Feb 11, 2010
It looks very good. Well placed and crafted :)
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:iconlolaa-s:
Lolaa-S Featured By Owner Feb 10, 2010
I really like the framing you chose here, it's like we're following the river as we're discovering the picture, well done!
:rose:
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:iconnnq2603:
nnq2603 Featured By Owner Feb 10, 2010
Damn good. I always feel good to look at detailed+nice green scene. BTW, it's better to look at a bigger size image~
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Great! I only recently have started to appreciate the value of procedural terrains, mostly as they use up much less memory when saving a scene though :XD: this river looks good, shows actual sandbars within it :wow:
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:iconworld-of-wiz:
world-of-wiz Featured By Owner Feb 11, 2010
Who cares about file sizes nowadays? ;) Complex procedural terrains use way more RAM, and, even more important, they bump up render times dramatically.
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:iconpriteeboy:
priteeboy Featured By Owner Feb 11, 2010  Hobbyist Digital Artist
Yeah, dosn't matter as much these days, still - I've shaved off 50MB in some cases but replacing the standard terrains in the Vue scene with procedural, but I admittedly use procedural when I'm not so sure if the terrain will be populated or not (no point using them if they're covered in trees :p)
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:iconcurious3d:
curious3d Featured By Owner Feb 12, 2010  Hobbyist Digital Artist
With any terrains - especially heavily populated ones like this one, I will manually erase or clip everything that's not in the scene.

It's especially helpful when working with lots of tiny elements - makes midstream renders go much faster without eating up all your resources.
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:iconrelhom:
relhom Featured By Owner Feb 10, 2010  Hobbyist General Artist
:w00t:
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:iconyokko:
Yokko Featured By Owner Feb 10, 2010   General Artist
I love the colors of the river and its texture. Nicely done
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February 10, 2010
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